Difference between revisions of "Live/Die Again"

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(Created page with "'''Live Again''' and '''Die Again''' are two unlock-able game modes, both only available in Kazuki Kamata's storyline. Both serve as "Playthrough 2" modes. It is importa...")
 
 
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'''Live Again''' and '''Die Again'''  are two unlock-able game modes, both only available in [[Kazuki Kamata]]'s storyline. Both serve as "Playthrough 2" modes.
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'''Live Again''' and '''Die Again'''  are two unlock-able game modes, both only available in [[Kazuki Kamata]]'s storyline. Both serve as "Playthrough 2" modes. Both involve a replay of the complete storyline, with additional sub-routes and menu choices available.
  
 
It is important to note that the additional [[Dream Guide]]s available in Live Again are not available to the Die Again mode, and vice versa.
 
It is important to note that the additional [[Dream Guide]]s available in Live Again are not available to the Die Again mode, and vice versa.
  
 
== Live Again ==
 
== Live Again ==
Live Again is unlocked by completing any sub-route while resulting in a Good End. Neutral Ends do not count. In a Live Again playthrough:
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Live Again is unlocked by completing any route while resulting in a Good End. Neutral Ends do not count. In a Live Again playthrough:
  
 
* Statistics from a previous save-file are kept.
 
* Statistics from a previous save-file are kept.
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== Die Again ==
 
== Die Again ==
Die Again is unlocked by completing any sub-route while resulting in a Bad End. Neutral Ends do not count. Death-by-combat scenarios also do not count, except for in cases where a death-by-combat is required in order to reach the Bad End of a sub-route. In a Die Again playthrough:
+
Die Again is unlocked by completing any route while resulting in a Bad End. Neutral Ends do not count. Death-by-combat scenarios also do not count, except for in cases where a death-by-combat is required in order to reach the Bad End of a sub-route. In a Die Again playthrough:
  
 
* Statistics from a previous save-file are not kept.
 
* Statistics from a previous save-file are not kept.
 
* Combat can never be skipped, and difficulty is locked to maximum.
 
* Combat can never be skipped, and difficulty is locked to maximum.

Latest revision as of 05:25, 27 January 2014

Live Again and Die Again are two unlock-able game modes, both only available in Kazuki Kamata's storyline. Both serve as "Playthrough 2" modes. Both involve a replay of the complete storyline, with additional sub-routes and menu choices available.

It is important to note that the additional Dream Guides available in Live Again are not available to the Die Again mode, and vice versa.

Live Again

Live Again is unlocked by completing any route while resulting in a Good End. Neutral Ends do not count. In a Live Again playthrough:

  • Statistics from a previous save-file are kept.
  • Combat can never be skipped, and difficulty is locked to maximum.

The extra Dream Guides are: ...

Die Again

Die Again is unlocked by completing any route while resulting in a Bad End. Neutral Ends do not count. Death-by-combat scenarios also do not count, except for in cases where a death-by-combat is required in order to reach the Bad End of a sub-route. In a Die Again playthrough:

  • Statistics from a previous save-file are not kept.
  • Combat can never be skipped, and difficulty is locked to maximum.