Project Exist:About

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Project Exist is an English visual novel being developed by a team that, to an extent, rotates. It will be released for Microsoft Windows, Linux, and Mac OS X. The gameplay will follow a somewhat-branching plot line using a pool of pre-determined scenarios, and the player's choices. The choices themselves focus on how the player interacts with the other characters.

The game is meant to break several game design standards/tropes.

  • A God Am I
    • One common "issue" that other RPG's tend to have is the tendency for the main character to become nigh-godlike so that he can take on some other god, or understands/believes that he is more powerful than humanity. Kazuki Kamata will not become so drastically powerful (although Katherine Faust might be.
  • Bumbling Sidekick
    • A sidekick that can do nearly nothing isn't worth having around to most people. Most of the sidekicks/party members the player is able to enlist are actually more powerful or useful than the player.
  • One-Hit Kill
    • As far as many other games are concerned, in exploration, combat, and story branching, there are possibilities to die (or lock yourself out of a storyline) due to one choice you make. Such possibilities are heavily diminished in Project Exist.
  • Follow the Plotted Line
    • "You're just on time!" "Oh, thank God you're here!" The player will not have ridiculous timing, nor will he magically find himself on the path to a "good end".
  • Exponential Potential
    • "Exponential Potential" refers to the tendency for combat-based characters to gain an obscene number of usable skills. The number of skills such a character "knows" will be limited.
  • Fake Longevity
    • Increasing game-play time is good, but only if there is actual content. Fetch quests, repetition... there should be none of that.
  • Jump Scare
    • Jump scares are false scares; a good psychological horror uses a human's mentality.